P+ - Diddy Kong - Subaction - Swing1

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Stats

IASA: None
Hitboxes active: 3-6
Hitbox set 0 hits: 3
Subaction Index: 0x121

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shield Dmg Shieldstun Hitlag Targets
0 3 5 10 80 361 Slash Unknown(24) AD 2 4 4

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 6, unk2: 2.0 }
  3. AsyncWait(2.0)
  4. Subroutine(External: gameAnimCmd_SwordSwing1Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(6.0)
  7. DeleteAllHitBoxes
  8. ItemSetProperty { unk1: 20, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(3.0)
      3. Rumble { unk1: 16, unk2: 0 }